Design

Medior-Senior / Economy / Brno

Game System Designer

This role is about the numbers layer of game design: economy flows, progression pacing, retention loops, and monetization systems that work together instead of fighting each other.

Data-literate balancing Progression + monetization Spreadsheet-heavy system work
Game System Designer at NOXGAMES

Scope

Live systems

Strength

Economy

Market

F2P mobile

Role Focus

Design the systems behind player momentum

Mobile games are one of the fastest-growing entertainment markets in the world. NOXGAMES has shipped more than 135 games since 2005, surpassed 130 million total downloads, and continues to grow through stronger product thinking and system design.

We are looking for a Game System Designer who is strongest in the numbers layer of design. You should enjoy modeling economy flows, tuning progression, and building scalable systems more than polishing pure gameplay feel.

You will work on casual and mid-core mobile games, own the structure behind progression and monetization, and collaborate with artists, developers, analysts, and product stakeholders.

The goal is to improve economy flows, strengthen system synergies, architect new scalable systems, and increase monetization by making those systems work together intelligently.

  • At least 2 years of professional experience in the game industry.
  • Hands-on experience designing or balancing systems for mobile or free-to-play games.
  • Strong data literacy, analytical skills, and confidence working with numbers.
  • Excellent spreadsheet skills for balancing, modeling, and scenario testing.
  • Ability to design and optimize economies, progression loops, sinks, sources, and monetization layers.
  • Very good communication skills, clean design documentation habits, and advanced Czech plus English.
  • Strong practical use of AI tools in day-to-day design work.
  • Experience with product analytics tools, dashboards, and interpreting live data.
  • Experience architecting new metagame, progression, or monetization systems from scratch.
  • Knowledge of Unity and implementation constraints in mobile production.
  • Awareness of benchmarks, market trends, and new technologies across mobile games.
  • Fair compensation with attractive performance-based bonuses.
  • Regular knowledge sharing and close collaboration across the team.
  • High growth potential with experienced mentors and real decision ownership.
  • Modern offices in central Brno with great access.
  • Coffee, Japanese teas, snacks, weekly breakfasts, and conference opportunities.
  • Friendly culture with minimal bureaucracy, team events, and a driven collective.
  • A current CV that clearly reflects your relevant professional experience in games.
  • A motivation letter explaining why the role fits you and how you would contribute.
  • Portfolio pieces or case studies showing systems you designed, economies you balanced, or measurable outcomes you influenced.
Focus especially on concrete examples where your system design improved balance, progression, retention, or monetization outcomes.

Growing Team

Build the systems beneath the hits

NOXGAMES is an indie team with 150+ successful titles and a strong appetite for smarter systems, better retention loops, and cleaner product thinking.

If you want to shape the economic structure behind games that reach millions of players, this role gives you room to do exactly that.

NOXGAMES team